Vray standalone blender1/22/2024 ![]() As I was working in the architectural visualization field, I never needed animation support. ![]() A lot of the development was done only because of user requests. Marius: What kept you motivated to work on the project all these years?Īndrei: My users keep me motivated. The next big step in the project was the moment that I officially joined the Chaos Group team. During the project, Blender 2.5 was released and it became easy to create a customized user interface and integrate many V-Ray features. I believe that everything for Blender should be open source and I’m a big supporter of that community. During my spare time I started working on the exporter and decided to make it open source. I contacted Chaos Group and was introduced to V-Ray Standalone. I decided to use Blender, but I wanted to keep V-Ray for rendering, so I began researching how I could integrate them. ![]() Blender was at version 2.46, during the Big Buck Bunny open movie project, and the community made many improvements and introduced a lot of new features. This is when I first considered using Blender for modelling. Since I am an open source enthusiast, I was interested in what open source projects could be suitable for my needs. ![]() Marius: How did you decide to start working on integrating V-Ray and Blender? What were some highlights from the project?Īndrei: I wanted to base my pipeline on Linux and I started looking for a solution. I used to work on architectural visualizations and my pipeline was based on Autodesk 3ds Max and V-Ray. Marius Iatan: Aside from being a developer, are you also a 3D artist?Īndrei Izrantcev: Yes, I am mainly a 3D artist with extensive 3D modelling and rendering skills. The story comes from Andrei himself in an interview about the V-Ray for Blender project, telling us how it began and what we can look forward in the months to come. Now Andrei is a full-time developer at Chaos Group, focused exclusively on V-Ray for Blender. ![]() What started out as a personal project, managed in his spare time, is now a fully functional part of the V-Ray product line. Our guest is Andrei Izrantcev, the man who decided to put together his favorite rendering engine and his passion for open source. This February V-Ray was officially released for Blender, but the story of the integration started a few years ago. Andrei Izrantcev, Developer of V-Ray for Blender ![]()
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